The Sónar+D Innovation Challenge (SIC) is the platform for rethinking the future based on the open collaboration between companies and talented creators from different fields. Companies propose challenges to creators and collaborate to produce disruptive prototypes to present them at Sónar+D.
Challenges are open questions for the creative community that push forward the future of the creative industry. Challenges may not be exclusively technology-driven, but also driven by branding or artistic motivations.
Challenges may be sponsored by companies, universities, brands or other entities. Sponsoring a challenge allows you to:
Creative prototypes to display and raise awareness about hearing loss by Amplifon
Amplifon challenged participants to explore ways to raise awareness about hearing loss by designing and building creative prototypes that allow users of different ages (seniors, adults, younger people…) to experience, visualize, and possibly detect hearing loss as well as gain a better understanding of what we are missing when we suffer from it.
Check the outcome.
Empowering Artists and Creators: Transforming the Music Industry with Blockchain-based Funding by Utopia Music
Utopia Music challenged creators to research, ideate, test, and prototype a decentralised blockchain-based funding platform.
Check the outcome.
Music learning tools for people with motor disabilities by the Music Technology Group
The MTG challenged participants to explore teaching methods for learning to play melodies and rhythms through eye or head movements using the EyeHarp.
Check the outcome.
The enhanced DJ assistant by the Music Technology Group
The MTG challenged participants to create a user-friendly, visually appealing and musically motivated system that DJs can use to remix music collections in exciting new ways. Check the outcome of this challenge.
Context-aware music flow by Deezer
Deezer challenged participants to explore one of the most natural channels of human expressivity, gesture, applied to different music usages such as recommendation. Check the outcome of this challenge.
Instruments for interacting with CC audio by Audio Commons
Audio Commons challenged participants to build a musical instrument that leverages online audio collections and their audio analysis tools. Check the outcome of this challenge
VR experiences for in-flight entertainment by Inflight VR
Inflight VR, together with Airbus, challenged participants to come up with exciting ideas for passengers who want to spend their in-flight time immersed in virtual worlds. Check the outcome of this challenge.
Music beyond sound by Red Bull Amaphiko
Red Bull Amaphiko challenged participants to develop technologies for translating music into visual and tactile experiences and allow people with hearing impairments to learn to play and even compose music. Check the outcome of this challenge.
Teosto & the NEMO project challenged participants to create a solution that measures and uses emotion-related biosignals to enhance the feeling of togetherness during shared music experiences. Check the outcome of this challenge.
Expressive gaming experience through gesture Interaction by RAPID-MIX
RAPID-MIX challenged participants to create a novel gaming experience (or augmenting an existing one) through the use of interactive gesture recognition technology. Check the outcome of this challenge.
RAPID-MIX, together with Cosima, challenged participants to create a sonic experience for a crowd of people spontaneously engaging together into a collaborative performance, installation or soundwalk using their smartphones. Check the outcome of this challenge.
Augmented experience in electronic music festivals by Absolut Labs
Absolut Labs challenged creators to revitalize the way we experience electronic music festivals – from the audience to the stage – using a fusion of music, art and technology to promote new types of social and musical connections. Check the outcome of this challenge [team 1, team 2].
Collaborative music listening by Deezer
Deezer challenged participants to explore collaborative music listening and build a system that monitors crowd behavior in order to generate and control a live, collaborative music playlist. Check the outcome of this challenge.