Stage+D (P4. Level 1)
Five years ago it seemed that VR headsets would make it into our homes and impact our lives as smartphones did a little more than ten years ago. Companies have made significant investments in refining VR technology and created services and experiences around it. Artists are creating a whole new narrative specific for this medium – but the truth is that the audience isn't there quite yet.
Join Christina Engebak from the content platform The Dream VR, Stephan Baier from the CGI company Mackevision and Sónar+D's Jeremy Boxer to discuss present and future of VR, a technology born in the 1970s but that it's still in its early days.