Soundobject is a series of projects by students at the Information Experience Design department at the Royal College of Arts in London. Using a method which they call “de-computation”, they apply some principles from the digital world to the world of physical experiences, creating a number of devices that act as mediator between people and their environment through sound. These are the projects they will be presenting at MarketLab.
1 – EARDAR: A wearable analogue experience inspired by classic tin can phones which seems to have come straight out of a 1950s science fiction movie. It is a private communication system that creates a feeling of intimacy even in the busiest areas, and which consists of three simple elements – funnels, some plastic tubing and protective earphones.
2 – SonicBells: A device that adds some kettlebells to a smartphone and enables users to receive sound information about the type of exercise they are doing and whether they are doing it properly. Sonic Bells shows the different ways in which physical exercise can be enhanced through sound.
3 – DialPlayer: An interface inspired by board games (it works with a board and counters) to create and order playlists and tracks hosted on different devices. For example, the smartphones of several people at a party can be connected and the songs can be manipulated by moving one or more counters. Dial Player uses a game to offer a solution to the endless debate about whose turn it is to put on the music.
4 – SonicMotion: A sonic game created using an electronic signal inside a bamboo structure, to which a sound is added that rises in pitch with each connection, climbing and moving around the structure. The sound changes depending on how each person’s body conducts electricity, obtaining a sound feedback based on their movement and position.
5 – XOXXComposer: A musical instrument made of wood, paper, motors and magnets that turns the inner functions of sampling, looping, and sequencing, into tangible, kinetic, sculptural forms. The XOXX Composer is simple and intuitive, and users can understand how it works in an immediate and tangible way.