Art with Data: Google Data Arts and Domestic Data Streamers

Chaired by Olga Subirós

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Friday 17 12:30 - 1466082900 Sónar by Day
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In the times of Big Data, where a huge amount of information produced is not shaping yet as a comprehensible message, many artists and developers are using it as a new way of storytelling. Two big names in the artistic and creative scene are meeting in Sónar+D 2016 to talk about their work in Data Art: Google Data Arts and Domestic Data Streamers.

Google Data Arts is a small team of creative programmers, designers and producers whose work is focused on using the tools developed by the technology giant to tell stories through works of art.

To create those pieces, the team uses everyday apps such as Google Chrome and Google Maps, as well as lesser-known tools from other projects of the company and cutting-edge technologies such as LiDAR sensors –like those used in driverless cars–, interactive tissues or radar motion sensors.

Many of these works become available directly through the web browser, probably the most popular software, at Chrome Experiments, a collection of more than 1,000 interactive works created with open-source technologies.

Barcelona-based Domestic Data Streamers team researches how raw data can be converted into interactive systems and visual experiences beyond the screen and conventional infographics. In their own words, Domestic Data Streamers work in the creation of new data languages.

Established in 2013, this young studio has already carried out projects for museums and institutions all over the world like the California Academy of Sciences, the Qatar Foundation, UNICEF or the Mobile World Congress. Their installations flow through a field between art, science and sociology, generating tools that transform information into a universal language.


Takashi Kawashima, member of this special team of creative technologists, will explain why a company like Google thinks it is important to have a department solely to explore unprecedented uses for their products and technologies. Kawashima is designer and digital artist. His works have been exhibited at international festivals such as Ars Electronica, Japan Media Arts, Siggraph, South by Southwest and of course Sónar. Some of his pieces are part of the permanent collection of institutions such as Cooper Hewitt, Smithsonian Design Museum. Takashi Kawashima received his MFA in Design Media Arts from UCLA and he is currently art director at Google Data Arts.

Pau Garcia is head of Research at Domestic Data Streamers, he has conducted several researches and art exhibitions in Europe. In 2013, he was awarded the M4m prize by the European Commission and, in 2014, he was selected as one of the top 10 best young designers in Europe by the A’Design Awards. Garcia is also chief curator of the urban space and art festival Ús Barcelona.

Daniel Pearson is the creative director and Head of Innovation at Domestic Data Streamers. He is a designer specialised in visual communication, new media and human interaction. His work is focused on participative experimentation and citizen science, to make information accessible to different audiences.

Olga Subirós is an architect and curator in projects that take an integrative approach to 21st century culture and the far-reaching transformations of the digital age. She recently co-curated Big Bang Data a major exhibition of different kinds of data-driven artworks and objects that offer an insight into the datification of the world. Subirós is also an architect and exhibition designer for some of Spain’s leading museums and cultural institutions, including the CCCB and MACBA. Subirós was the architect for the Dora García art installation at the Spanish Pavilion at the 2011 Venice Biennale, and for the set Die Klau Mich Show for Documenta 13, Kassel.

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